Every gun feels satisfying to shoot, but enemies won't just melt before Ethan's onslaught. This made Village's shift to a focus on combat make sense from a narrative perspective. He was far more prepared for the horrors his world has to offer, which is reflected in the gameplay. Returning to the first-person perspective that Resident Evil 7 experimented with, Resident Evil Village presented an Ethan Winters that had grown considerably after his traumatic exploration of the swamps of Louisiana. It was the first game released since Resident Evil 4 that hearkened the most back to that pioneer. Related: How Long Does It Take to Beat & Complete Resident Evil 7? However, all that changed with the release of Resident Evil Village.
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The series seemingly returned to what had originally set it apart, forsaking the potential that Resident Evil 4 had developed.
Resources were limited again, and there were no turret sections. Both returns to Raccoon City invoked the same spirit of their original versions while tightening up the control scheme that Resident Evil 4 started to develop. The remakes of Resident Evil 2 and 3 continued this trend while eschewing the first-person perspective to return to the over-the-shoulder view.
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This removed the invincible feeling that came from playing as the action movie stars that previous characters had become. The new protagonist, Ethan Winters, was more down to earth - at least on the surface. The shift to first-person made each threat that much more immediate while also directly controlling the available field of vision. Resident Evil 7 directly responded to the criticisms that the series had lost what made it special. The horror that had defined the series was gone. But as Resident Evil games, they were failures.
Both Resident Evil 5 and Resident Evil 6 were fine games if they'd been released under different names, they might have lead to a successful, more action-based IP. Related: Every Main Resident Evil Game Ranked, According to CriticsĪfter climbing to such heights, it was almost inevitable that the Resident Evil series come crashing back down, but at least it never hit rock bottom like Devil May Cry.
Resident Evil 4 was a perfect storm, a "once in a generation" kind of game. Everything worked, even often maligned gameplay elements like escort missions. This is just the first of many of these kinds of sequences in Resident Evil 4 and the addition of quick-time events, while divisive, made it so even cutscenes weren't safe. The entire population of the unnamed village turns on Leon and forces him into a desperate scramble for survival. By the time Leon reaches the first village, things begin to spiral immediately. Kennedy, the joyously cheesy returning protagonist from Resident Evil 2, more than a few moments to breathe. The tight, over-the-shoulder camera became the standard instead of an outlier, paving the way for games like Dead Spaceand The Last of Us. Beyond changing the very landscape of game design with its release, Resident Evil 4 was incredibly well put together.įrom the game's onset, Resident Evil 4 ratchets the tension through the roof and never gives Leon S. When Resident Evil 4 was originally released for the Gamecube back in 2005, it changed third-person shooters forever.